I'm building VR for public safety, (fire & EMS). I'm convinced we can train doctors in 1/3 of the time, maybe even less. (And I'm just a paramedic) I've been a lifelong gamer and in the fire service for over a decade. It wasn't until I tried Google cardboard using a hack I found on Reddit to play Counter-Strike, about 5 years ago, that I realized this could work. (My player character had been killed and fell down and laid in the position of a gunshot wound I had run and looked eerily similar, it was one of those "hmm, that's interesting" moments.
Prehospital emergency medicine, to me, is one of the most challenging skills to learn because it is so difficult to simulate the chaos of a patient as well as addressing so many multifaceted, high level concepts in such a short period of time. You don't have time, really, to look s* up.
But I've paid very close attention to my mind over my career, to the 'before and after' of a call that increased my experience level.
Long story short, I've spent a lot of time delving into this concept, of what experience actually is and how would you replicate the process by which a person becomes experienced.
Most of the time conceptual information is abstracted which adds significantly to the time to learn something. For example, learning how to read a 12-lead EKG, can actually be taught in much less time when the information is presented in the correct format. (Step by step 3D model animated properly)
Instead, traditional learning models abstract information in walls of text and this means that only people who are more intelligent (or more determined) are able to parse out the reality from this abstraction. Even then, time to comprehension and mastery is much longer than is necessary.
Comprehension is not a conscious act. Neither is recognition. You must build a pattern of sensory information overlaid with and assimilated cognitive weight.
-orange and white and black on a large, striped animal means Tiger! And is dangerous, RUN"
It's been a long time because I haven't had any money to really pursue this, and I can't afford to quit my day job. So I've had to learn the Unreal Engine and I do not come from a technical background. But at some point I realized I'd have to build this before I got any real traction.
I'm close now.